New tutorial: importing resources to editor

Part of the problems in dealing with the SWAT 4 level editor is that it accepts only a narrow range of file formats when importing custom content. I just created a tutorial which should finally provide an universal way of importing static meshes from any Unreal engine game to SWAT 4. No Max/Maya licences required.

Read it here:
Great work. Hopefully it will help some people out. :)

Also moved to tutorials forum.
"You might think you know everything there is to know about me.. But really, you're not even close."

"I don't care if this is the end...So...I'll use everything."

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