New tutorial: importing resources to editor
Posted: Tue Feb 07, 2017 6:03 pm
Part of the problems in dealing with the SWAT 4 level editor is that it accepts only a narrow range of file formats when importing custom content. I just created a tutorial which should finally provide an universal way of importing static meshes from any Unreal engine game to SWAT 4. No Max/Maya licences required.
Read it here: http://induktio.net/wiki/Importing_resources
Read it here: http://induktio.net/wiki/Importing_resources